Gunman Clive is finally playable on Gameboy! If you felt the HD Collection was a bit too high resolution here's the version for you!
Some time ago I started aching to do a bit of coding for retro consoles, and after releasing Gunman Clive HD Collection for Wii U
and struggling to get started on a new project I thought I'd take a little time off to play around with some Gameboy code.
So I started working on a little GB port of Gunman Clive. I've always felt that it's basically a gameboy game at it's core.
I emersed myself completely in the world of 8-bit assembler code, 4 color tiles and monochromatic screens,
and I enjoyed myself tremendously. But it ended up taking a lot more time and going a lot slower and than I anticipated.
After over a month of intense development I finally have a presentable Demo.
It includes the full Stage 1 of Gunman Clive 1 with all the gameplay features intact.
There's a few more things I'd like to do with it but I don't know if I can justify spending any more time on it.
So here it is, the first and probably final version:
Gunman Clive Gameboy Edition ROM
- Works on every Gameboy model, or any decent emulator.
- Runs at 60 fps with (almost) no slowdown.
- 1 fully playable level
- Near identical gameplay to the original
- Rom Size: 64 KB
Gunman Clive Gameboy Edition was made using GBDK in a mix of C and assembler code.
Other tools used include (along with some more common ones):
DefleMask,
Gameboy Tile Designer/Map Builder,
GraphicsGale. Huge thanks to the creators of these tools
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