Project GMC is a straight forward 2.D platformer where you jump and shoot and battle evil robots. The development isn't really very far along yet, but I don't have any time too work on it right now so I though I might as well upload what I have.
It uses the same engine as Helium Boy, but there has been many improvements and new features, such as: real time shadows, optimised skinning, new particle effect system, depth blur, environment mapping and a bunch of other render effects.
Update 31/5
There is a new version that works in the latest version of Homebrew channel.
TODO:
Lots of stuff
Screenshots
Download Wii version
projectGMC.zip 1.2 MiB
projectGMC_old.zip 1.2 MiB (old version)
Helium Boy
Copyright Bertil Hörberg 2006, 2009
Helium Boy Wii is a port of an old game I made a few years ago. It's a simple 3d platform game inspired by the Nintendo classic Ballon kid. You fly using helium balloons and collect stars while watching out for birds and flying ninjas, and try to reach the end of the level.
The Game uses Wiimote+Nunchuck and is only compatible with the front SD slot. Extract the files into apps\ in the root of the SD card and launch from the Homebrew Channel.
The original game was developed for my final year project at the University of Skövde in about 11 weeks, using the Ogre3D rendering engine. It was nominated in the category Best PC-game in the Swedish Game Awards 2006. The Wii-port and new engine was done in little over two weeks.
Update 31/5
There is a new version that works in the latest version of Homebrew channel.
TODO:
Add music playback.
Fix weird instant death bug.
Fix culling bug.
Screenshots
(from the pc version, there may be some small differences)
Wii version
HeliumWii.zip 3 MiB
HeliumWii_old.zip 3 MiB (old version)
Pc Version
HeliumBoy.zip 11 MiB
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